﻿using UnityEngine;
using System.Collections;

public class City
{
    //id
    public string id { get; set; }
    //省
    public string province { get; set; }
    //市
    public string city { get; set; }
    //区
    public string district { get; set; }

    //简单工程模式
    public static City Creater()
    {
        return new City();
    }

    //构造方法
    public City(string id, string province, string city, string district)
    {
        this.id = id;
        this.province = province;
        this.city = city;
        this.district = district;
    }

    public City() { }
}
